terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Recalculate()

virtual void Terraria.UI.UIElement.Recalculate ( )
inlinevirtual

Reimplemented in Terraria.GameContent.UI.Elements.UIBestiaryEntryGrid, Terraria.GameContent.UI.Elements.UIBestiaryEntryInfoPage, Terraria.GameContent.UI.Elements.UIBestiaryInfoLine< T >, Terraria.GameContent.UI.Elements.UIDynamicItemCollection, Terraria.GameContent.UI.Elements.UIGenProgressBar, Terraria.GameContent.UI.Elements.UIList, Terraria.GameContent.UI.Elements.UIParticleLayer, Terraria.GameContent.UI.Elements.UIText, Terraria.GameContent.UI.Elements.UITextPanel< T >, Terraria.GameContent.UI.States.UIBestiaryTest, and Terraria.GameContent.UI.States.UIEmotesMenu.

Definition at line 560 of file UIElement.cs.

561 {
563 float x;
564 float y;
565 float width;
566 float height;
567 if (uielement != null)
568 {
569 x = uielement._innerDimensions.X;
570 y = uielement._innerDimensions.Y;
571 width = uielement._innerDimensions.Width;
572 height = uielement._innerDimensions.Height;
573 return;
574 }
575 if (uielement == null)
576 {
577 }
578 if (this.<Parent>k__BackingField != null)
579 {
580 }
581 float marginTop = this.MarginTop;
582 float marginLeft = this.MarginLeft;
583 float marginRight = this.MarginRight;
584 float marginBottom = this.MarginBottom;
588 float paddingTop = this.PaddingTop;
589 float paddingLeft = this.PaddingLeft;
590 float paddingRight = this.PaddingRight;
592 float paddingBottom = this.PaddingBottom;
601 }
class f__AnonymousType0<< Count > j__TPar
UIElement< Parent > k__BackingField

References j__TPar, Terraria.UI.UIElement.k__BackingField, Terraria.UI.UIElement.MarginBottom, Terraria.UI.UIElement.MarginLeft, Terraria.UI.UIElement.MarginRight, Terraria.UI.UIElement.MarginTop, Terraria.UI.UIElement.PaddingBottom, Terraria.UI.UIElement.PaddingLeft, Terraria.UI.UIElement.PaddingRight, Terraria.UI.UIElement.PaddingTop, and Terraria.UI.UIElement.Parent.