terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UsedByNativeCodeAttribute.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine.Scripting
5
{
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// Token: 0x02000008 RID: 8
7
[
VisibleToOtherModules
]
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[
AttributeUsage
(
AttributeTargets
.Class |
AttributeTargets
.Struct |
AttributeTargets
.Enum |
AttributeTargets
.Constructor |
AttributeTargets
.Method |
AttributeTargets
.Property |
AttributeTargets
.Field |
AttributeTargets
.Interface, Inherited =
false
)]
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internal
class
UsedByNativeCodeAttribute
:
Attribute
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{
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// Token: 0x0600000A RID: 10 RVA: 0x00002148 File Offset: 0x00000348
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public
UsedByNativeCodeAttribute
()
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{
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Attribute
Definition
Attribute.cs:11
UnityEngine.Scripting.UsedByNativeCodeAttribute.UsedByNativeCodeAttribute
UsedByNativeCodeAttribute()
Definition
UsedByNativeCodeAttribute.cs:12
UnityEngine.Scripting.UsedByNativeCodeAttribute
Definition
UsedByNativeCodeAttribute.cs:10
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
source
UnityEngine.SharedInternalsModule
UnityEngine
Scripting
UsedByNativeCodeAttribute.cs
Generated by
1.10.0