terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Threading.ThreadPool Member List

This is the complete list of members for System.Threading.ThreadPool, including all inherited members.

EnsureVMInitialized()System.Threading.ThreadPoolinlineprivatestatic
GetAvailableThreads([Out] int workerThreads, [Out] int completionPortThreads)System.Threading.ThreadPoolinlinestatic
GetAvailableThreadsNative([Out] int workerThreads, [Out] int completionPortThreads)System.Threading.ThreadPoolinlineprivatestatic
InitializeVMTp(bool enableWorkerTracking)System.Threading.ThreadPoolinlineprivatestatic
IsThreadPoolThreadSystem.Threading.ThreadPoolpackagestatic
NotifyWorkItemComplete()System.Threading.ThreadPoolinlinepackagestatic
NotifyWorkItemProgress()System.Threading.ThreadPoolinlinepackagestatic
NotifyWorkItemProgressNative()System.Threading.ThreadPoolinlinepackagestatic
NotifyWorkItemQueued()System.Threading.ThreadPoolinlinepackagestatic
QueueUserWorkItem(WaitCallback callBack, object state)System.Threading.ThreadPoolinlinestatic
QueueUserWorkItem(WaitCallback callBack)System.Threading.ThreadPoolinlinestatic
QueueUserWorkItem< TState >(Action< TState > callBack, TState state, bool preferLocal)System.Threading.ThreadPoolinlinestatic
QueueUserWorkItemHelper(WaitCallback callBack, object state, StackCrawlMark stackMark, bool compressStack, bool forceGlobal=true)System.Threading.ThreadPoolinlineprivatestatic
RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, uint millisecondsTimeOutInterval, bool executeOnlyOnce, StackCrawlMark stackMark, bool compressStack)System.Threading.ThreadPoolinlineprivatestatic
RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, int millisecondsTimeOutInterval, bool executeOnlyOnce)System.Threading.ThreadPoolinlinestatic
RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, TimeSpan timeout, bool executeOnlyOnce)System.Threading.ThreadPoolinlinestatic
ReportThreadStatus(bool isWorking)System.Threading.ThreadPoolinlinepackagestatic
RequestWorkerThread()System.Threading.ThreadPoolinlinepackagestatic
SetMinThreads(int workerThreads, int completionPortThreads)System.Threading.ThreadPoolinlinestatic
SetMinThreadsNative(int workerThreads, int completionPortThreads)System.Threading.ThreadPoolinlineprivatestatic
TryPopCustomWorkItem(IThreadPoolWorkItem workItem)System.Threading.ThreadPoolinlinepackagestatic
UnsafeQueueCustomWorkItem(IThreadPoolWorkItem workItem, bool forceGlobal)System.Threading.ThreadPoolinlinepackagestatic
UnsafeQueueUserWorkItem(WaitCallback callBack, object state)System.Threading.ThreadPoolinlinestatic