terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ConvertWeaponRack()

static void Terraria.IO.WorldFile.ConvertWeaponRack ( int px,
int py )
inlinestaticprivate

Definition at line 547 of file WorldFile.cs.

548 {
549 int num = 1;
550 if (num == 0)
551 {
552 }
553 long num2 = 0L;
554 bool flag = WorldGen.InWorld(px, py, (int)num2);
555 if (num == 0)
556 {
557 }
558 Tile tile;
559 short frameX = tile.frameX;
560 Tile tile2;
561 short frameX2 = tile2.frameX;
562 Tile tile3;
563 short frameX3 = tile3.frameX;
564 long num3 = 0L;
565 int num4 = 471;
566 Tile tile4;
567 tile4.type = (ushort)num4;
570 long num5 = 0L;
571 int num6 = TEWeaponsRack.Place(px, py);
572 int num7 = 1;
573 TEWeaponsRack.TryPlacing(px, py, (int)num5, (int)num3, num7);
574 }
class f__AnonymousType0<< Count > j__TPar
static void TryPlacing(int x, int y, int netid, int prefix, int stack)

References Terraria.Tile.frameX, Terraria.WorldGen.InWorld(), j__TPar, System.L, Terraria.GameContent.Tile_Entities.TEWeaponsRack.Place(), and Terraria.GameContent.Tile_Entities.TEWeaponsRack.TryPlacing().