terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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NativeConditionalAttribute.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Diagnostics
;
3
using
System.Runtime.CompilerServices
;
4
5
namespace
UnityEngine.Bindings
6
{
7
// Token: 0x0200000B RID: 11
8
[
AttributeUsage
(
AttributeTargets
.Class |
AttributeTargets
.Struct |
AttributeTargets
.Method |
AttributeTargets
.Property)]
9
[
VisibleToOtherModules
]
10
internal
class
NativeConditionalAttribute
:
Attribute
11
{
12
// Token: 0x17000005 RID: 5
13
// (set) Token: 0x06000010 RID: 16 RVA: 0x000021B8 File Offset: 0x000003B8
14
public
string
Condition
15
{
16
[
CompilerGenerated
]
17
set
18
{
19
this.<
Condition
>
k__BackingField
=
value
;
20
}
21
}
22
23
// Token: 0x17000006 RID: 6
24
// (set) Token: 0x06000011 RID: 17 RVA: 0x000021CC File Offset: 0x000003CC
25
public
bool
Enabled
26
{
27
[
CompilerGenerated
]
28
set
29
{
30
}
31
}
32
33
// Token: 0x06000012 RID: 18 RVA: 0x000021DC File Offset: 0x000003DC
34
public
NativeConditionalAttribute
(
string
condition)
35
{
36
this.Condition
= condition;
37
this.<
Enabled
>
k__BackingField
=
true
;
38
}
39
40
// Token: 0x04000007 RID: 7
41
[
DebuggerBrowsable
(
DebuggerBrowsableState
.Never)]
42
[
CompilerGenerated
]
43
private
string <Condition>
k__BackingField
;
44
45
// Token: 0x04000008 RID: 8
46
[
DebuggerBrowsable
(
DebuggerBrowsableState
.Never)]
47
[
CompilerGenerated
]
48
private
bool <Enabled>
k__BackingField
;
49
}
50
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Attribute
Definition
Attribute.cs:11
UnityEngine.Bindings.NativeConditionalAttribute.Enabled
bool Enabled
Definition
NativeConditionalAttribute.cs:26
UnityEngine.Bindings.NativeConditionalAttribute.k__BackingField
string< Condition > k__BackingField
Definition
NativeConditionalAttribute.cs:43
UnityEngine.Bindings.NativeConditionalAttribute.Condition
string Condition
Definition
NativeConditionalAttribute.cs:15
UnityEngine.Bindings.NativeConditionalAttribute.NativeConditionalAttribute
NativeConditionalAttribute(string condition)
Definition
NativeConditionalAttribute.cs:34
UnityEngine.Bindings.NativeConditionalAttribute.k__BackingField
bool< Enabled > k__BackingField
Definition
NativeConditionalAttribute.cs:48
UnityEngine.Bindings.NativeConditionalAttribute
Definition
NativeConditionalAttribute.cs:11
System.Diagnostics.DebuggerBrowsableState
DebuggerBrowsableState
Definition
DebuggerBrowsableState.cs:9
System.Diagnostics
Definition
ConditionalAttribute.cs:5
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:4
System.ExceptionArgument.value
@ value
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
source
UnityEngine.SharedInternalsModule
UnityEngine
Bindings
NativeConditionalAttribute.cs
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1.10.0