terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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NativeConditionalAttribute.cs
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1using System;
4
6{
7 // Token: 0x0200000B RID: 11
11 {
12 // Token: 0x17000005 RID: 5
13 // (set) Token: 0x06000010 RID: 16 RVA: 0x000021B8 File Offset: 0x000003B8
14 public string Condition
15 {
17 set
18 {
20 }
21 }
22
23 // Token: 0x17000006 RID: 6
24 // (set) Token: 0x06000011 RID: 17 RVA: 0x000021CC File Offset: 0x000003CC
25 public bool Enabled
26 {
28 set
29 {
30 }
31 }
32
33 // Token: 0x06000012 RID: 18 RVA: 0x000021DC File Offset: 0x000003DC
34 public NativeConditionalAttribute(string condition)
35 {
36 this.Condition = condition;
37 this.<Enabled>k__BackingField = true;
38 }
39
40 // Token: 0x04000007 RID: 7
43 private string <Condition>k__BackingField;
44
45 // Token: 0x04000008 RID: 8
48 private bool <Enabled>k__BackingField;
49 }
50}
class f__AnonymousType0<< Count > j__TPar