terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ MoveNext()

void System.Net.ServicePointScheduler.d__46.MoveNext ( )
inlineprivate

Implements System.Runtime.CompilerServices.IAsyncStateMachine.

Definition at line 696 of file ServicePointScheduler.cs.

697 {
698 CancellationToken cancellationToken;
699 Task task = Task.Delay(this.millisecondTimeout, cancellationToken);
700 this.<timeoutTask>5__3 = task;
701 Task task2 = this.workerTask;
702 if (task2 != null && task2 == null)
703 {
704 throw new ArrayTypeMismatchException();
705 }
706 Task task3 = this.<timeoutTask>5__3;
707 if (task3 == null || task3 != null)
708 {
709 return;
710 }
711 throw new ArrayTypeMismatchException();
712 }
class f__AnonymousType0<< Count > j__TPar
static Task Delay(int millisecondsDelay)
Definition Task.2.cs:1752

References System.Threading.Tasks.Task< TResult >.Delay(), j__TPar, and System.task.