terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ClearUnicode()

static void System.Runtime.InteropServices.Marshal.ClearUnicode ( IntPtr ptr)
inlinestaticprivate

Definition at line 186 of file Marshal.cs.

187 {
188 int num = 1;
189 long num2 = 0L;
190 if (num == 0)
191 {
192 }
193 short num3 = Marshal.ReadInt16(ptr, (int)num2);
194 if (num == 0)
195 {
196 }
197 long num4 = 0L;
198 Marshal.WriteInt16(ptr, (int)num2, (short)num4);
199 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, System.Runtime.InteropServices.Marshal.ReadInt16(), and System.Runtime.InteropServices.Marshal.WriteInt16().

Referenced by System.Runtime.InteropServices.Marshal.ZeroFreeGlobalAllocUnicode().