terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUIPlayerNameMenu.cs
Go to the documentation of this file.
1
using
System
;
2
3
// Token: 0x02000278 RID: 632
4
public
class
GUIPlayerNameMenu
5
{
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// Token: 0x06000E41 RID: 3649 RVA: 0x00045998 File Offset: 0x00043B98
7
public
void
Draw
()
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{
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string
text
= this.
editPlayerName
;
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string
text2;
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this.editPlayerName
= text2;
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int
stringLength
= text2._stringLength;
13
int
num = 20;
14
long
num2
= 0
L
;
15
string
text3
= text2.Substring((
int
)
num2
, num);
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this.editPlayerName
=
text3
;
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if
(
stringLength
== 0)
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{
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}
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}
21
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// Token: 0x06000E42 RID: 3650 RVA: 0x00045A0C File Offset: 0x00043C0C
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public
GUIPlayerNameMenu
()
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{
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}
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// Token: 0x04001A0C RID: 6668
28
private
float
NewScale
= (float)16256;
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// Token: 0x04001A0D RID: 6669
31
private
string
editPlayerName
;
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
GUIPlayerNameMenu.editPlayerName
string editPlayerName
Definition
GUIPlayerNameMenu.cs:31
GUIPlayerNameMenu.GUIPlayerNameMenu
GUIPlayerNameMenu()
Definition
GUIPlayerNameMenu.cs:23
GUIPlayerNameMenu.NewScale
float NewScale
Definition
GUIPlayerNameMenu.cs:28
GUIPlayerNameMenu.Draw
void Draw()
Definition
GUIPlayerNameMenu.cs:7
GUIPlayerNameMenu
Definition
GUIPlayerNameMenu.cs:5
System.ExceptionArgument.text
@ text
System.ConsoleKey.L
@ L
System
Definition
__ComObject.cs:4
source
GUIPlayerNameMenu.cs
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1.10.0