terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
LightType.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Experimental.GlobalIllumination
4
{
5
// Token: 0x0200012A RID: 298
6
public
enum
LightType
:
byte
7
{
8
// Token: 0x040004FA RID: 1274
9
Directional
,
10
// Token: 0x040004FB RID: 1275
11
Point
,
12
// Token: 0x040004FC RID: 1276
13
Spot
,
14
// Token: 0x040004FD RID: 1277
15
Rectangle
,
16
// Token: 0x040004FE RID: 1278
17
Disc
,
18
// Token: 0x040004FF RID: 1279
19
SpotPyramidShape
,
20
// Token: 0x04000500 RID: 1280
21
SpotBoxShape
22
}
23
}
System
Definition
__ComObject.cs:4
UnityEngine.Experimental.GlobalIllumination.LightType
LightType
Definition
LightType.cs:7
UnityEngine.Experimental.GlobalIllumination.LightType.SpotPyramidShape
@ SpotPyramidShape
UnityEngine.Experimental.GlobalIllumination.LightType.Point
@ Point
UnityEngine.Experimental.GlobalIllumination.LightType.Spot
@ Spot
UnityEngine.Experimental.GlobalIllumination.LightType.Disc
@ Disc
UnityEngine.Experimental.GlobalIllumination.LightType.Directional
@ Directional
UnityEngine.Experimental.GlobalIllumination.LightType.Rectangle
@ Rectangle
UnityEngine.Experimental.GlobalIllumination.LightType.SpotBoxShape
@ SpotBoxShape
UnityEngine.Experimental.GlobalIllumination
Definition
AngularFalloffType.cs:4
source
UnityEngine.CoreModule
UnityEngine
Experimental
GlobalIllumination
LightType.cs
Generated by
1.10.0