terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PreserveAttribute.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Scripting
4
{
5
// Token: 0x020000FF RID: 255
6
[
AttributeUsage
(
AttributeTargets
.Assembly |
AttributeTargets
.Class |
AttributeTargets
.Struct |
AttributeTargets
.Enum |
AttributeTargets
.Constructor |
AttributeTargets
.Method |
AttributeTargets
.Property |
AttributeTargets
.Field |
AttributeTargets
.Event |
AttributeTargets
.Interface |
AttributeTargets
.Delegate, Inherited =
false
)]
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[
RequiredByNativeCode
]
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public
class
PreserveAttribute
:
Attribute
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{
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// Token: 0x0600054E RID: 1358 RVA: 0x00009880 File Offset: 0x00007A80
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public
PreserveAttribute
()
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{
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Attribute
Definition
Attribute.cs:11
UnityEngine.Scripting.PreserveAttribute.PreserveAttribute
PreserveAttribute()
Definition
PreserveAttribute.cs:11
UnityEngine.Scripting.PreserveAttribute
Definition
PreserveAttribute.cs:9
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
source
UnityEngine.CoreModule
UnityEngine
Scripting
PreserveAttribute.cs
Generated by
1.10.0