terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LoadMiscVertexShaders()

static void Terraria.Initializers.DyeInitializer.LoadMiscVertexShaders ( )
inlinestaticprivate

Definition at line 121 of file DyeInitializer.cs.

122 {
123 if (!true)
124 {
125 }
126 string text2;
127 string text = "Images/Extra_" + text2;
128 string text4;
129 string text3 = "Images/Extra_" + text4;
132 string text6;
133 string text5 = "Images/Extra_" + text6;
135 string text8;
136 string text7 = "Images/Extra_" + text8;
138 string text10;
139 string text9 = "Images/Extra_" + text10;
141 string text12;
142 string text11 = "Images/Extra_" + text12;
144 string text14;
145 string text13 = "Images/Extra_" + text14;
147 string text16;
148 string text15 = "Images/Extra_" + text16;
150 string text18;
151 string text17 = "Images/Extra_" + text18;
153 string text20;
154 string text19 = "Images/Extra_" + text20;
156 string text22;
157 string text21 = "Images/Extra_" + text22;
159 string text24;
160 string text23 = "Images/Extra_" + text24;
162 string text26;
163 string text25 = "Images/Extra_" + text26;
165 string text27;
167 string text29;
168 string text28 = "Images/Extra_" + text29;
170 string text31;
171 string text30 = "Images/Extra_" + text31;
173 }
class f__AnonymousType0<< Count > j__TPar
MiscShaderData UseImage1(string path)
MiscShaderData UseImage2(string path)
MiscShaderData UseImage0(string path)

References j__TPar, System.text, Terraria.Graphics.Shaders.MiscShaderData.UseImage0(), Terraria.Graphics.Shaders.MiscShaderData.UseImage1(), and Terraria.Graphics.Shaders.MiscShaderData.UseImage2().