terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Framing_CheckTile()

static void Terraria.GameContent.Tile_Entities.TEWeaponsRack.Framing_CheckTile ( int callX,
int callY )
inlinestatic

Definition at line 170 of file TEWeaponsRack.cs.

171 {
172 int num = 1;
173 if (num == 0)
174 {
175 }
176 if (num == 0)
177 {
178 short frameX = Framing.GetTileSafely(callX, callY).frameX;
179 if (num == 0)
180 {
181 }
182 Tile tile;
183 bool flag = tile.active();
184 int num2 = TEWeaponsRack.Find(callX, callY);
185 if (num == 0)
186 {
187 }
188 Player localPlayer = Main.LocalPlayer;
189 int num3 = 471;
190 localPlayer.InterruptItemUsageIfOverTile(num3);
191 Tile tile2;
192 bool flag2 = tile2.active();
193 Tile tile3;
194 ushort type = tile3.type;
195 long num4 = 0L;
196 long num5 = 0L;
197 long num6 = 0L;
198 WorldGen.KillTile(callX, callY, num4 != 0L, num5 != 0L, num6 != 0L);
200 }
201 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.GameContent.Tile_Entities.TEWeaponsRack.Find(), Terraria.Tile.frameX, Terraria.Framing.GetTileSafely(), Terraria.Player.InterruptItemUsageIfOverTile(), j__TPar, Terraria.GameContent.Tile_Entities.TEWeaponsRack.Kill(), Terraria.WorldGen.KillTile(), System.L, Terraria.Main.LocalPlayer, and Terraria.DataStructures.TileEntity.type.