terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PlayerLoopSystemInternal.cs
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1using System;
5
7{
8 // Token: 0x02000172 RID: 370
10 [NativeType(Header = "Runtime/Misc/PlayerLoop.h")]
11 [MovedFrom("UnityEngine.Experimental.LowLevel")]
13 {
14 // Token: 0x0400066B RID: 1643
15 public Type type;
16
17 // Token: 0x0400066C RID: 1644
19
20 // Token: 0x0400066D RID: 1645
22
23 // Token: 0x0400066E RID: 1646
25
26 // Token: 0x0400066F RID: 1647
27 public int numSubSystems;
28 }
29}
class f__AnonymousType0<< Count > j__TPar