terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CompressFile()

static byte[] FileCompressor.CompressFile ( string filename,
byte[] inputFile,
int fileLength )
inlinestatic

Definition at line 74 of file FileCompressor.cs.

75 {
76 bool flag = FileCompressor.CanCompress("Failed to compress ");
77 byte[] array;
78 if (array != null)
79 {
81 return array;
82 }
83 string text;
85 return array;
86 }
class f__AnonymousType0<< Count > j__TPar
static bool CanCompress(string filename)
static void LogError(object message)
Definition Debug.cs:62

References System.array, CanCompress(), j__TPar, UnityEngine.Debug.LogError(), and System.text.