terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Connect()

void SaveSynchronisationManager.Connect ( string connectionAddress)
inline

Definition at line 110 of file SaveSynchronisationManager.cs.

111 {
112 object @lock = this.Lock;
115 {
117 if (clientState == SaveSynchronisationManager.ConnectionState.Waiting)
118 {
120 return;
121 }
122 }
123 long num = 0L;
125 {
126 Monitor.Exit(@lock);
127 }
128 if (num == 0L)
129 {
130 if (3 == 0)
131 {
132 this.client.Client.Connect(connectionAddress, 5555);
133 }
134 return;
135 }
136 throw new OutOfMemoryException();
137 }
class f__AnonymousType0<< Count > j__TPar
SaveSynchronisationManager.ConnectionState ClientState
SaveSynchronisationManager.ConnectionState HostState
static void Exit(object obj)
Definition Monitor.cs:47
void Connect(string ip, int port)
Definition Client.cs:152

References SaveSynchronisationClient.Client, client, ClientState, Telepathy.Client.Connect(), System.Threading.Monitor.Exit(), HostState, j__TPar, System.L, and Lock.