terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessServerMessage()

void SaveSynchronisationManager.ProcessServerMessage ( SaveSynchronisationOperation::MessageId messageId,
byte[] data,
SaveSynchronisationOperation::SendDataFunction sendDataFunction )
inline

Definition at line 24 of file SaveSynchronisationManager.cs.

25 {
26 if (!this.HostIsConnectedToLocal)
27 {
30 }
31 this.RemoteState.ProcessMessageResponse(messageId, sendDataFunction);
32 }
class f__AnonymousType0<< Count > j__TPar
SaveSynchronisationManager.ConnectionState HostState
void ProcessMessageResponse(SaveSynchronisationOperation.MessageId messageId, SaveSynchronisationOperation.SendDataFunction sendDataFunction)
void ProcessMessage(SaveSynchronisationOperation.MessageId messageId, byte[] data)

References HostIsConnectedToLocal, HostState, j__TPar, SaveSynchronisationState.ProcessMessage(), SaveSynchronisationState.ProcessMessageResponse(), and RemoteState.