terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ AttemptClientConnection()

bool SaveSynchronisationManager.AttemptClientConnection ( )
inline

Definition at line 49 of file SaveSynchronisationManager.cs.

50 {
51 object @lock = this.Lock;
52 if (this.HostState == SaveSynchronisationManager.ConnectionState.Waiting || this.HostIsConnectedToLocal)
53 {
56 }
57 long num = 0L;
58 if (2 != 0)
59 {
61 }
62 if (num == 0L)
63 {
64 }
65 throw new OutOfMemoryException();
66 }
class f__AnonymousType0<< Count > j__TPar
SaveSynchronisationManager.ConnectionState ClientState
SaveSynchronisationManager.ConnectionState HostState
static void Exit(object obj)
Definition Monitor.cs:47

References ClientState, System.Threading.Monitor.Exit(), HostState, j__TPar, System.L, and Lock.