terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
ILogHandler.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine
4
{
5
// Token: 0x0200003F RID: 63
6
public
interface
ILogHandler
7
{
8
// Token: 0x06000081 RID: 129
9
void
LogFormat
(
LogType
logType
,
Object
context,
string
format
,
params
object
[] args);
10
11
// Token: 0x06000082 RID: 130
12
void
LogException
(
Exception
exception
,
Object
context);
13
}
14
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Exception
Definition
Exception.cs:15
UnityEngine.Object
Definition
Object.cs:17
UnityEngine.ILogHandler.LogFormat
void LogFormat(LogType logType, Object context, string format, params object[] args)
UnityEngine.ILogHandler.LogException
void LogException(Exception exception, Object context)
UnityEngine.ILogHandler
Definition
ILogHandler.cs:7
System.ExceptionArgument.format
@ format
System.ExceptionArgument.exception
@ exception
System
Definition
__ComObject.cs:4
UnityEngine.LogType
LogType
Definition
LogType.cs:7
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
ILogHandler.cs
Generated by
1.10.0