terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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jvalue.cs
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1using System;
4
5namespace UnityEngine
6{
7 // Token: 0x0200000C RID: 12
8 [NativeType(CodegenOptions.Custom, "ScriptingJvalue")]
9 [StructLayout(2)]
10 public struct jvalue
11 {
12 // Token: 0x04000014 RID: 20
13 public bool z;
14
15 // Token: 0x04000015 RID: 21
16 public sbyte b;
17
18 // Token: 0x04000016 RID: 22
19 public char c;
20
21 // Token: 0x04000017 RID: 23
22 public short s;
23
24 // Token: 0x04000018 RID: 24
25 public int i;
26
27 // Token: 0x04000019 RID: 25
28 public long j;
29
30 // Token: 0x0400001A RID: 26
31 public float f;
32
33 // Token: 0x0400001B RID: 27
34 public double d;
35
36 // Token: 0x0400001C RID: 28
37 public IntPtr l;
38 }
39}
class f__AnonymousType0<< Count > j__TPar