terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ToAscii()

string System.Globalization.IdnMapping.ToAscii ( string s,
int offset )
inlineprivate

Definition at line 91 of file IdnMapping.cs.

92 {
93 int stringLength = s._stringLength;
94 long num = 0L;
95 char c = s[(int)num];
96 char c2 = s[(int)num];
97 char c3 = s[(int)num];
98 int stringLength2 = s._stringLength;
99 string text = this.NamePrep(s, offset);
100 if (this.use_std3)
101 {
102 }
103 int stringLength3 = text._stringLength;
104 long num2 = 0L;
105 char c4 = text[(int)num2];
106 int stringLength4 = text._stringLength;
107 int num3 = 5;
108 string text2 = this.puny.Encode(text, num3);
109 return "xn--" + text2;
110 }
class f__AnonymousType0<< Count > j__TPar
string Encode(string s, int offset)
Definition Bootstring.cs:22
string NamePrep(string s, int offset)

References System.Globalization.Bootstring.Encode(), j__TPar, System.L, System.Globalization.IdnMapping.NamePrep(), System.offset, System.Globalization.IdnMapping.puny, System.s, System.text, and System.Globalization.IdnMapping.use_std3.

Referenced by System.Globalization.IdnMapping.ToUnicode().