terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PlayerFishingConditions.cs
Go to the documentation of this file.
1
using
System
;
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3
namespace
Terraria.DataStructures
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{
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// Token: 0x02000645 RID: 1605
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public
struct
PlayerFishingConditions
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{
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// Token: 0x040077C1 RID: 30657
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public
int
PolePower
;
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// Token: 0x040077C2 RID: 30658
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public
int
PoleItemType
;
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// Token: 0x040077C3 RID: 30659
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public
int
BaitPower
;
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// Token: 0x040077C4 RID: 30660
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public
int
BaitItemType
;
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// Token: 0x040077C5 RID: 30661
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public
float
LevelMultipliers
;
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// Token: 0x040077C6 RID: 30662
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public
int
FinalFishingLevel
;
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}
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}
System
Definition
__ComObject.cs:4
Terraria.DataStructures
Definition
AEntitySource_OnHit.cs:4
Terraria.DataStructures.PlayerFishingConditions.FinalFishingLevel
int FinalFishingLevel
Definition
PlayerFishingConditions.cs:24
Terraria.DataStructures.PlayerFishingConditions.BaitPower
int BaitPower
Definition
PlayerFishingConditions.cs:15
Terraria.DataStructures.PlayerFishingConditions.PoleItemType
int PoleItemType
Definition
PlayerFishingConditions.cs:12
Terraria.DataStructures.PlayerFishingConditions.BaitItemType
int BaitItemType
Definition
PlayerFishingConditions.cs:18
Terraria.DataStructures.PlayerFishingConditions.LevelMultipliers
float LevelMultipliers
Definition
PlayerFishingConditions.cs:21
Terraria.DataStructures.PlayerFishingConditions.PolePower
int PolePower
Definition
PlayerFishingConditions.cs:9
Terraria.DataStructures.PlayerFishingConditions
Definition
PlayerFishingConditions.cs:7
source
Terraria
DataStructures
PlayerFishingConditions.cs
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1.10.0