terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SocketAddress() [3/4]

System.Net.SocketAddress.SocketAddress ( IPAddress ipAddress)
inlinepackage

Definition at line 102 of file SocketAddress.cs.

103 {
104 global::System.Net.Sockets.AddressFamily addressFamily = ipAddress.AddressFamily;
105 global::System.Net.Sockets.AddressFamily addressFamily2 = ipAddress.AddressFamily;
106 byte[] buffer = this.m_Buffer;
107 byte[] buffer2 = this.m_Buffer;
108 global::System.Net.Sockets.AddressFamily addressFamily3 = ipAddress.AddressFamily;
109 byte[] buffer3 = this.m_Buffer;
110 byte[] buffer4 = this.m_Buffer;
111 byte[] buffer5 = this.m_Buffer;
112 byte[] buffer6 = this.m_Buffer;
113 long scopeId = ipAddress.ScopeId;
114 byte[] buffer7 = this.m_Buffer;
115 byte[] buffer8 = this.m_Buffer;
116 byte[] buffer9 = this.m_Buffer;
117 byte[] buffer10 = this.m_Buffer;
118 byte[] addressBytes = ipAddress.GetAddressBytes();
119 byte[] buffer11 = this.m_Buffer;
120 }
class f__AnonymousType0<< Count > j__TPar

References System.Net.IPAddress.GetAddressBytes(), j__TPar, and System.Net.SocketAddress.m_Buffer.