terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetupBlock()

void Ionic.BZip2.BZip2InputStream.SetupBlock ( )
inlineprivate

Definition at line 486 of file BZip2InputStream.cs.

487 {
489 if (decompressionState == null)
490 {
491 return;
492 }
493 int num = this.last;
494 int[] unzftab = decompressionState.unzftab;
495 int num2 = this.last;
496 int[] cftab = decompressionState.cftab;
497 long num3 = 0L;
498 num2.m_value = (int)num3;
499 int num4 = this.last;
500 byte[] ll = decompressionState.ll8;
501 bool flag = this.blockRandomised;
502 this.su_tPos = cftab;
503 if (flag)
504 {
505 this.SetupRandPartA();
506 return;
507 }
508 this.SetupNoRandPartA();
509 }
class f__AnonymousType0<< Count > j__TPar
BZip2InputStream.DecompressionState data

References Ionic.BZip2.BZip2InputStream.blockRandomised, Ionic.BZip2.BZip2InputStream.data, j__TPar, System.L, Ionic.BZip2.BZip2InputStream.last, Ionic.BZip2.BZip2InputStream.DecompressionState.ll8, Ionic.BZip2.BZip2InputStream.SetupNoRandPartA(), and Ionic.BZip2.BZip2InputStream.SetupRandPartA().

Referenced by Ionic.BZip2.BZip2InputStream.init(), Ionic.BZip2.BZip2InputStream.SetupNoRandPartA(), and Ionic.BZip2.BZip2InputStream.SetupRandPartA().