terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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StaticAccessorAttribute.cs
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1using System;
4
6{
7 // Token: 0x02000019 RID: 25
11 {
12 // Token: 0x17000014 RID: 20
13 // (set) Token: 0x06000034 RID: 52 RVA: 0x00002528 File Offset: 0x00000728
14 public string Name
15 {
17 set
18 {
20 }
21 }
22
23 // Token: 0x17000015 RID: 21
24 // (set) Token: 0x06000035 RID: 53 RVA: 0x0000253C File Offset: 0x0000073C
26 {
28 set
29 {
31 }
32 }
33
34 // Token: 0x06000036 RID: 54 RVA: 0x00002550 File Offset: 0x00000750
37 {
39 }
40
41 // Token: 0x06000037 RID: 55 RVA: 0x0000256C File Offset: 0x0000076C
43 {
45 this.Type = type;
46 }
47
48 // Token: 0x04000022 RID: 34
51 private string <Name>k__BackingField;
52
53 // Token: 0x04000023 RID: 35
56 private StaticAccessorType <Type>k__BackingField;
57 }
58}
class f__AnonymousType0<< Count > j__TPar
StaticAccessorAttribute(string name, StaticAccessorType type)