terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawInventoryResearchButton()

void GUIResearch.DrawInventoryResearchButton ( )
inline

Definition at line 72 of file GUIResearch.cs.

73 {
77 string textValue = Language.GetTextValue("Mobile.Research");
78 string textValue2 = Language.GetTextValue("Mobile.Research");
83 float x2 = inventoryResearchController.Location.X;
84 float y2 = inventoryResearchController.Location.Y;
86 int num = 18;
87 int myPlayer = Main.myPlayer;
88 this.Open(num);
93 float x4 = inventoryResearchController2.Location.X;
94 float y4 = inventoryResearchController2.Location.Y;
95 }
class f__AnonymousType0<< Count > j__TPar
void Open(int item)
TransactionButton_Layout InventoryResearch
Vector2 InventoryResearchControllerWiringOffset
TransactionButton_Layout InventoryResearchController
static Research_Layout Instance
static string GetTextValue(string key)
Definition Language.cs:54
static int myPlayer
Definition Main.cs:2337
static int GameMode
Definition Main.cs:4141

References Terraria.GameContent.UI.WiresUI.Settings.DrawToolModeUI, Terraria.Main.GameMode, Terraria.Localization.Language.GetTextValue(), Research_Layout.Instance, Research_Layout.InventoryResearch, Research_Layout.InventoryResearchController, Research_Layout.InventoryResearchControllerWiringOffset, j__TPar, Terraria.Main.myPlayer, Open(), RightSideHUDAnchorUpdator.UseCollpasedCoinsAmmo, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by DrawInventoryResearchBinding().