terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetVertexBufferData< T >()

void UnityEngine.Mesh.SetVertexBufferData< T > ( T[] data,
int dataStart,
int meshBufferStart,
int count,
int stream = 0,
MeshUpdateFlags flags = MeshUpdateFlags::Default )
inline
Type Constraints
T :struct 

Definition at line 450 of file Mesh.cs.

450 : struct
451 {
452 bool canAccess = this.canAccess;
453 bool flag = UnsafeUtility.IsArrayBlittable(data);
454 this.InternalSetVertexBufferDataFromArray(stream, data, dataStart, meshBufferStart, count, flag ? 1 : 0, flags);
455 }
class f__AnonymousType0<< Count > j__TPar
bool canAccess
Definition Mesh.cs:115
void InternalSetVertexBufferDataFromArray(int stream, Array data, int dataStart, int meshBufferStart, int count, int elemSize, MeshUpdateFlags flags)
Definition Mesh.cs:58

References UnityEngine.Mesh.canAccess, System.count, UnityEngine.Mesh.InternalSetVertexBufferDataFromArray(), Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsArrayBlittable(), and j__TPar.