terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetIndices() [2/2]

int[] UnityEngine.Mesh.GetIndices ( int submesh,
[DefaultValue("true")] bool applyBaseVertex )
inline

Definition at line 491 of file Mesh.cs.

492 {
493 long num = 0L;
494 bool flag = this.CheckCanAccessSubmesh(submesh, num != 0L);
495 throw new MissingMethodException();
496 }
bool CheckCanAccessSubmesh(int submesh, bool errorAboutTriangles)
Definition Mesh.cs:465

References UnityEngine.Mesh.CheckCanAccessSubmesh(), and UnityEngine.L.