terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetAllocArrayFromChannel< T >() [1/2]

T[] UnityEngine.Mesh.GetAllocArrayFromChannel< T > ( VertexAttribute A_1,
VertexAttributeFormat A_2,
int A_3 )
inlineprivate

Definition at line 209 of file Mesh.cs.

210 {
212 do
213 {
214 bool canAccess = this.canAccess;
215 bool flag = this.HasVertexAttribute(A_1);
216 allocArrayFromChannelImpl = this.GetAllocArrayFromChannelImpl(A_1, A_2, A_3);
217 if (allocArrayFromChannelImpl == null)
218 {
219 return;
220 }
221 }
222 while (allocArrayFromChannelImpl != null);
223 throw new InvalidCastException();
224 }
class f__AnonymousType0<< Count > j__TPar
Array GetAllocArrayFromChannelImpl(VertexAttribute channel, VertexAttributeFormat format, int dim)
Definition Mesh.cs:100
bool canAccess
Definition Mesh.cs:115
bool HasVertexAttribute(VertexAttribute attr)
Definition Mesh.cs:86

References UnityEngine.Mesh.canAccess, UnityEngine.Mesh.GetAllocArrayFromChannelImpl(), UnityEngine.Mesh.HasVertexAttribute(), and j__TPar.