terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetListForChannel< T >() [2/2]

void UnityEngine.Mesh.GetListForChannel< T > ( List< T > buffer,
int capacity,
VertexAttribute channel,
int dim,
VertexAttributeFormat channelType )
inlineprivate

Definition at line 275 of file Mesh.cs.

276 {
277 bool canAccess = this.canAccess;
278 bool flag = this.HasVertexAttribute(channel);
279 Array array = NoAllocHelpers.ExtractArrayFromList(buffer);
281 }
class f__AnonymousType0<< Count > j__TPar
void GetArrayFromChannelImpl(VertexAttribute channel, VertexAttributeFormat format, int dim, Array values)
Definition Mesh.cs:107
bool canAccess
Definition Mesh.cs:115
bool HasVertexAttribute(VertexAttribute attr)
Definition Mesh.cs:86

References System.array, UnityEngine.Mesh.canAccess, UnityEngine.NoAllocHelpers.ExtractArrayFromList(), UnityEngine.Mesh.GetArrayFromChannelImpl(), UnityEngine.Mesh.HasVertexAttribute(), and j__TPar.