terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetTriangles() [4/4]

void UnityEngine.Mesh.SetTriangles ( List< int > triangles,
int trianglesStart,
int trianglesLength,
int submesh,
bool calculateBounds = true,
int baseVertex = 0 )
inline

Definition at line 544 of file Mesh.cs.

545 {
546 int num = 1;
547 bool flag = this.CheckCanAccessSubmesh(submesh, num != 0);
548 throw new MissingMethodException();
549 }
bool CheckCanAccessSubmesh(int submesh, bool errorAboutTriangles)
Definition Mesh.cs:465

References UnityEngine.Mesh.CheckCanAccessSubmesh().