terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CreateLinkedSlot()

void System.Threading.ThreadLocal< T >.CreateLinkedSlot ( ThreadLocal< T >::LinkedSlotVolatile[] slotArray,
int id,
T value )
inlineprivate

Definition at line 155 of file ThreadLocal.cs.

156 {
157 int idComplement = this.m_idComplement;
158 if (this == null)
159 {
160 }
161 int idComplement2 = this.m_idComplement;
162 if (!this.m_initialized)
163 {
164 string resourceString = Environment.GetResourceString("The ThreadLocal object has been disposed.");
165 return;
166 }
169 if (valueFactory != null)
170 {
171 }
172 this.m_valueFactory = this;
173 long num = 0L;
174 if (this != null)
175 {
176 }
177 if (num == 0L)
178 {
179 return;
180 }
181 throw new OutOfMemoryException();
182 }
class f__AnonymousType0<< Count > j__TPar
static string GetResourceString(string key)

References System.Environment.GetResourceString(), j__TPar, System.L, System.Threading.ThreadLocal< T >.m_idComplement, System.Threading.ThreadLocal< T >.m_initialized, and System.Threading.ThreadLocal< T >.m_valueFactory.