terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LayoutSingleGroup()

static void UnityEngine.GUILayoutUtility.LayoutSingleGroup ( GUILayoutGroup i)
inlinestaticprivate

Definition at line 109 of file GUILayoutUtility.cs.

110 {
111 if (i.isWindow)
112 {
113 Rect rect = GUILayoutUtility.Internal_GetWindowRect(i.windowID);
114 float x = rect.x;
115 float width = rect.width;
116 float minWidth = i.minWidth;
117 float maxWidth = i.maxWidth;
118 float minHeight = i.minHeight;
119 float maxHeight = i.maxHeight;
120 int windowID = i.windowID;
121 float xmin = i.rect.m_XMin;
122 float ymin = i.rect.m_YMin;
123 float width2 = i.rect.m_Width;
124 float height = i.rect.m_Height;
125 return;
126 }
127 float minWidth2 = i.minWidth;
128 float maxWidth2 = i.maxWidth;
129 float maxWidth3 = i.maxWidth;
130 float minHeight2 = i.minHeight;
131 float maxHeight2 = i.maxHeight;
132 float maxHeight3 = i.maxHeight;
133 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.GUILayoutUtility.Internal_GetWindowRect(), UnityEngine.GUILayoutGroup.isWindow, j__TPar, UnityEngine.Rect.m_Height, UnityEngine.Rect.m_Width, UnityEngine.Rect.m_XMin, UnityEngine.Rect.m_YMin, UnityEngine.GUILayoutEntry.maxHeight, UnityEngine.GUILayoutEntry.maxWidth, UnityEngine.GUILayoutEntry.minHeight, UnityEngine.GUILayoutEntry.minWidth, UnityEngine.GUILayoutEntry.rect, UnityEngine.Rect.width, UnityEngine.GUILayoutGroup.windowID, and UnityEngine.Rect.x.