terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void GUIShop.Draw ( )
inline

Definition at line 133 of file GUIShop.cs.

134 {
135 int num = 1;
136 if (num == 0)
137 {
138 }
139 int npcShop = Main.npcShop;
140 if (num == 0)
141 {
142 }
143 bool playerInventory = Main.playerInventory;
144 if (num == 0)
145 {
146 }
147 int myPlayer = Main.myPlayer;
148 if (num == 0)
149 {
150 }
151 long num2 = 0L;
152 Main.npcShop = (int)num2;
153 if (num == 0)
154 {
155 }
156 int npcShop2 = Main.npcShop;
157 if (num == 0)
158 {
159 }
160 if (num == 0)
161 {
162 }
163 int num3 = 255;
165 if (num3 == 0)
166 {
167 }
168 if (num3 == 0)
169 {
170 }
174 if (num3 == 0)
175 {
176 }
182 {
183 }
185 string textValue = Language.GetTextValue("Mobile.Savings");
186 }
class f__AnonymousType0<< Count > j__TPar
static string GetTextValue(string key)
Definition Language.cs:54
static int myPlayer
Definition Main.cs:2337
static int npcShop
Definition Main.cs:2547
static bool playerInventory
Definition Main.cs:2057

References Terraria.Localization.Language.GetTextValue(), PageControllerLayoutDefinition< T >.Instance, j__TPar, System.L, Terraria.Main.myPlayer, Terraria.Main.npcShop, and Terraria.Main.playerInventory.