terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Ionic.Zip.OffsetStream Member List

This is the complete list of members for Ionic.Zip.OffsetStream, including all inherited members.

_activeReadWriteTaskSystem.IO.Streamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
_identitySystem.MarshalByRefObjectprivate
_innerStreamIonic.Zip.OffsetStreamprivate
_originalPositionIonic.Zip.OffsetStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
CanReadIonic.Zip.OffsetStream
CanSeekIonic.Zip.OffsetStream
CanTimeoutSystem.IO.Stream
CanWriteIonic.Zip.OffsetStream
Close()Ionic.Zip.OffsetStreaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CreateObjRef(Type requestedType)System.MarshalByRefObjectinlinevirtual
Dispose()Ionic.Zip.OffsetStreaminlineprivate
System::IO::Stream.Dispose(bool disposing)System.IO.Streaminlineprotectedvirtual
EndRead(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()Ionic.Zip.OffsetStreaminline
FlushAsync(CancellationToken cancellationToken)System.IO.Streaminlinevirtual
g__FinishReadAsync(Task< int > readTask, byte[] localBuffer, Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
GetCopyBufferSize()System.IO.Streaminlineprivate
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthIonic.Zip.OffsetStream
MarshalByRefObject()System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectIdentitySystem.MarshalByRefObjectpackage
OffsetStream(Stream s)Ionic.Zip.OffsetStreaminline
PositionIonic.Zip.OffsetStream
Read(byte[] buffer, int offset, int count)Ionic.Zip.OffsetStreaminline
System::IO::Stream.Read(Span< byte > buffer)System.IO.Streaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadAsync(Memory< byte > buffer, [Optional] CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadByte()System.IO.Streaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin origin)Ionic.Zip.OffsetStreaminline
SetLength(long value)Ionic.Zip.OffsetStreaminline
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
Write(byte[] buffer, int offset, int count)Ionic.Zip.OffsetStreaminline
System::IO::Stream.Write(ReadOnlySpan< byte > buffer)System.IO.Streaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, [Optional] CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteTimeoutSystem.IO.Stream