terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.Map.SpawnMapLayer.Draw ( MapOverlayDrawContext context,
string text )
inline

Implements Terraria.Map.IMapLayer.

Definition at line 10 of file SpawnMapLayer.cs.

11 {
12 if (!true)
13 {
14 }
15 Player localPlayer = Main.LocalPlayer;
16 int spawnX = localPlayer.SpawnX;
17 int spawnY = localPlayer.SpawnY;
18 int spawnTileX = Main.spawnTileX;
19 int spawnTileY = Main.spawnTileY;
20 if (!true)
21 {
22 }
23 string textValue = Language.GetTextValue("UI.SpawnPoint");
24 if (localPlayer.SpawnX == 0)
25 {
26 }
27 string textValue2 = Language.GetTextValue("UI.SpawnBed");
28 }
class f__AnonymousType0<< Count > j__TPar
static string GetTextValue(string key)
Definition Language.cs:54

References Terraria.Localization.Language.GetTextValue(), j__TPar, Terraria.Main.LocalPlayer, Terraria.Main.spawnTileX, Terraria.Main.spawnTileY, and Terraria.Player.SpawnX.