terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CreateTimer() [2/2]

override TimerThread.Timer System.Net.TimerThread.TimerQueue.CreateTimer ( TimerThread::Callback callback,
object context )
inlinepackage

Definition at line 329 of file TimerThread.cs.

330 {
334 TimerThread.TimerNode next = this.m_Timers.next;
339 TimerThread.TimerNode prev = timers3.prev;
341 if (timers3 != null)
342 {
344 }
345 TimerThread.Prod();
347 throw new OutOfMemoryException();
348 }
class f__AnonymousType0<< Count > j__TPar
readonly int m_DurationMilliseconds
readonly TimerThread.TimerNode m_Timers
static void Exit(object obj)
Definition Monitor.cs:47
static GCHandle Alloc(object value)
Definition GCHandle.cs:97

References System.Runtime.InteropServices.GCHandle.Alloc(), System.Threading.Monitor.Exit(), j__TPar, System.Net.TimerThread.Queue.m_DurationMilliseconds, System.Net.TimerThread.TimerQueue.m_ThisHandle, System.Net.TimerThread.TimerQueue.m_Timers, System.Net.TimerThread.TimerNode.prev, and System.Net.TimerThread.Prod().