terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Fire()

bool System.Net.TimerThread.TimerQueue.Fire ( [Out] int nextExpiration)
inlinepackage

Definition at line 351 of file TimerThread.cs.

352 {
354 TimerThread.TimerNode next = timers.next;
358 ((GCHandle)this.m_ThisHandle).Free();
359 long num = 0L;
360 int num2 = 6;
362 if (num == 0L)
363 {
364 if (num2 == 0)
365 {
366 return next2.Fire();
367 }
368 }
369 throw new OutOfMemoryException();
370 }
class f__AnonymousType0<< Count > j__TPar
readonly TimerThread.TimerNode m_Timers
static void Exit(object obj)
Definition Monitor.cs:47
static void Enter(object obj)
Definition Monitor.cs:11

References System.Threading.Monitor.Enter(), System.Threading.Monitor.Exit(), j__TPar, System.L, System.Net.TimerThread.TimerQueue.m_ThisHandle, System.Net.TimerThread.TimerQueue.m_Timers, and System.Net.TimerThread.TimerNode.next.