terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.GameContent.Animations.Segments.EmoteSegment.Draw ( GameAnimationSegment info)
inline

Implements Terraria.GameContent.Animations.IAnimationSegment.

Definition at line 652 of file Segments.cs.

653 {
654 int timeInAnimation = info.TimeInAnimation;
655 int targetTime = this._targetTime;
656 float num = this.<DedicatedTimeNeeded>k__BackingField;
657 float x = info.AnchorPositionOnScreen.X;
658 float y = info.AnchorPositionOnScreen.Y;
659 float x2 = this._offset.X;
660 float y2 = this._offset.Y;
661 float x3 = this._velocity.X;
662 float y3 = this._velocity.Y;
663 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Animations.Segments.EmoteSegment._offset, Terraria.GameContent.Animations.Segments.EmoteSegment._targetTime, Terraria.GameContent.Animations.Segments.EmoteSegment._velocity, Terraria.GameContent.Animations.Segments.EmoteSegment.DedicatedTimeNeeded, System.info, j__TPar, Terraria.GameContent.Animations.Segments.EmoteSegment.k__BackingField, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.