terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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WriteState.cs
Go to the documentation of this file.
1
using
System
;
2
using
Newtonsoft.Json.Shims
;
3
4
namespace
Newtonsoft.Json
5
{
6
// Token: 0x0200003D RID: 61
7
[
Preserve
]
8
public
enum
WriteState
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{
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// Token: 0x0400014A RID: 330
11
Error
,
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// Token: 0x0400014B RID: 331
13
Closed
,
14
// Token: 0x0400014C RID: 332
15
Object
,
16
// Token: 0x0400014D RID: 333
17
Array
,
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// Token: 0x0400014E RID: 334
19
Constructor
,
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// Token: 0x0400014F RID: 335
21
Property
,
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// Token: 0x04000150 RID: 336
23
Start
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}
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}
Newtonsoft.Json.Shims
Definition
PreserveAttribute.cs:4
Newtonsoft.Json.MissingMemberHandling.Error
@ Error
Newtonsoft.Json.WriteState
WriteState
Definition
WriteState.cs:9
Newtonsoft.Json.WriteState.Closed
@ Closed
Newtonsoft.Json.WriteState.Property
@ Property
Newtonsoft.Json.WriteState.Start
@ Start
Newtonsoft.Json.JsonContainerType.Array
@ Array
Newtonsoft.Json.JsonContainerType.Object
@ Object
Newtonsoft.Json.JsonContainerType.Constructor
@ Constructor
Newtonsoft.Json
Definition
BsonArray.cs:8
System.Xml.Schema.XmlSchemaWhiteSpace.Preserve
@ Preserve
System
Definition
__ComObject.cs:4
source
Newtonsoft.Json
WriteState.cs
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