terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ MoveToLocal()

override void Terraria.IO.WorldFileData.MoveToLocal ( )
inline

Definition at line 242 of file WorldFileData.cs.

243 {
244 bool isCloudSave = this._isCloudSave;
245 if (isCloudSave)
246 {
247 string name = this.Name;
248 if (!isCloudSave)
249 {
250 }
251 long num = 0L;
252 string worldPathFromName = Main.GetWorldPathFromName(name, num != 0L);
253 bool flag = FileUtilities.MoveToLocal(this._path, worldPathFromName);
255 Main.LocalFavoriteData.SaveFavorite(this);
256 return;
257 }
258 }
class f__AnonymousType0<< Count > j__TPar
static bool MoveToLocal(string cloudPath, string localPath)

References Terraria.IO.FileData._isCloudSave, Terraria.IO.FileData._path, Terraria.Main.GetWorldPathFromName(), j__TPar, System.L, Terraria.Main.LocalFavoriteData, Terraria.Utilities.FileUtilities.MoveToLocal(), System.name, and Terraria.IO.FileData.Name.