terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ MoveToCloud()

override void Terraria.IO.WorldFileData.MoveToCloud ( )
inline

Definition at line 221 of file WorldFileData.cs.

222 {
223 bool isCloudSave = this._isCloudSave;
224 if (!isCloudSave)
225 {
226 string name = this.Name;
227 if (!isCloudSave)
228 {
229 }
230 string worldPathFromName = Main.GetWorldPathFromName(name, true);
231 bool flag = FileUtilities.MoveToCloud(this._path, worldPathFromName);
232 FavoritesFile localFavoriteData = Main.LocalFavoriteData;
233 localFavoriteData.ClearEntry(this);
234 this._isCloudSave = true;
236 localFavoriteData.SaveFavorite(this);
237 return;
238 }
239 }
class f__AnonymousType0<< Count > j__TPar
static bool MoveToCloud(string localPath, string cloudPath)

References Terraria.IO.FileData._isCloudSave, Terraria.IO.FileData._path, Terraria.Main.GetWorldPathFromName(), j__TPar, Terraria.Main.LocalFavoriteData, Terraria.Utilities.FileUtilities.MoveToCloud(), System.name, and Terraria.IO.FileData.Name.