terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ConstructInvariant()

void System.Globalization.CultureInfo.ConstructInvariant ( bool read_only)
inlineprivate

Definition at line 559 of file CultureInfo.cs.

560 {
561 this.cultureID = 127;
562 NumberFormatInfo invariantInfo = NumberFormatInfo.InvariantInfo;
563 this.numInfo = invariantInfo;
564 object obj = invariantInfo.Clone();
565 if (obj != null)
566 {
568 throw new InvalidCastException();
569 }
570 TextInfo invariant = TextInfo.Invariant;
571 this.textInfo = invariant;
572 this.englishname = "Invariant Language (Invariant Country)";
573 this.nativename = "Invariant Language (Invariant Country)";
575 this.win3lang = "IVL";
576 this.iso3lang = "IVL";
577 this.iso2lang = "iv";
578 }
class f__AnonymousType0<< Count > j__TPar
static TextInfo Invariant
Definition TextInfo.cs:16

References System.Globalization.NumberFormatInfo.Clone(), System.Globalization.TextInfo.Invariant, System.Globalization.NumberFormatInfo.InvariantInfo, j__TPar, and System.obj.

Referenced by System.Globalization.CultureInfo.CultureInfo(), and System.Globalization.CultureInfo.CultureInfo().