terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TaskThreadStart()

void ReLogic.OS.Windows.STATaskInvoker.TaskThreadStart ( )
inlineprivate

Definition at line 77 of file STATaskInvoker.cs.

78 {
79 if (this._shouldThreadContinue)
80 {
81 Action action = this._staTasks.Take();
84 IntPtr method_code = action.method_code;
85 IntPtr method = action.method;
86 IntPtr invoke_impl = action.invoke_impl;
88 long num = 0L;
89 if (invoke_impl != 0)
90 {
92 }
93 while (num == 0L)
94 {
95 }
96 return;
97 }
98 }
class f__AnonymousType0<< Count > j__TPar
BlockingCollection< Action > _staTasks
static void Exit(object obj)
Definition Monitor.cs:47
static void Enter(object obj)
Definition Monitor.cs:11
static void Pulse(object obj)
Definition Monitor.cs:85

References ReLogic.OS.Windows.STATaskInvoker._shouldThreadContinue, ReLogic.OS.Windows.STATaskInvoker._staTasks, ReLogic.OS.Windows.STATaskInvoker._taskCompletionLock, System.action, System.Threading.Monitor.Enter(), System.Threading.Monitor.Exit(), j__TPar, System.L, System.Threading.Monitor.Pulse(), and System.Collections.Concurrent.BlockingCollection< T >.Take().