terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SocketOperation.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Net.Sockets
4
{
5
// Token: 0x0200030D RID: 781
6
internal
enum
SocketOperation
7
{
8
// Token: 0x0400110C RID: 4364
9
Accept
,
10
// Token: 0x0400110D RID: 4365
11
Connect
,
12
// Token: 0x0400110E RID: 4366
13
Receive
,
14
// Token: 0x0400110F RID: 4367
15
ReceiveFrom
,
16
// Token: 0x04001110 RID: 4368
17
Send
,
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// Token: 0x04001111 RID: 4369
19
SendTo
,
20
// Token: 0x04001112 RID: 4370
21
RecvJustCallback
,
22
// Token: 0x04001113 RID: 4371
23
SendJustCallback
,
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// Token: 0x04001114 RID: 4372
25
Disconnect
,
26
// Token: 0x04001115 RID: 4373
27
AcceptReceive
,
28
// Token: 0x04001116 RID: 4374
29
ReceiveGeneric
,
30
// Token: 0x04001117 RID: 4375
31
SendGeneric
32
}
33
}
System.Net.Sockets.SocketOperation
SocketOperation
Definition
SocketOperation.cs:7
System.Net.Sockets.SocketOperation.AcceptReceive
@ AcceptReceive
System.Net.Sockets.SocketOperation.RecvJustCallback
@ RecvJustCallback
System.Net.Sockets.SocketOperation.SendJustCallback
@ SendJustCallback
System.Net.Sockets.SocketOperation.SendGeneric
@ SendGeneric
System.Net.Sockets.SocketOperation.ReceiveGeneric
@ ReceiveGeneric
System.Net.Sockets.SocketAsyncOperation.Disconnect
@ Disconnect
System.Net.Sockets.SocketAsyncOperation.Connect
@ Connect
System.Net.Sockets.SocketAsyncOperation.Receive
@ Receive
System.Net.Sockets.SocketAsyncOperation.SendTo
@ SendTo
System.Net.Sockets.SocketAsyncOperation.Send
@ Send
System.Net.Sockets.SocketAsyncOperation.Accept
@ Accept
System.Net.Sockets.SocketAsyncOperation.ReceiveFrom
@ ReceiveFrom
System.Net.Sockets
Definition
AddressFamily.cs:4
System
Definition
__ComObject.cs:4
source
System
Net
Sockets
SocketOperation.cs
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1.10.0