terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AsyncProcessMessage()

IMessageCtrl System.Runtime.Remoting.Messaging.ServerObjectTerminatorSink.AsyncProcessMessage ( IMessage msg,
IMessageSink replySink )
inline

Implements System.Runtime.Remoting.Messaging.IMessageSink.

Definition at line 37 of file ServerObjectTerminatorSink.cs.

38 {
39 if (!true)
40 {
41 }
42 Identity messageTargetIdentity = RemotingServices.GetMessageTargetIdentity(msg);
43 if (messageTargetIdentity != null)
44 {
45 }
46 bool hasServerDynamicSinks = messageTargetIdentity.HasServerDynamicSinks;
47 int num = 1;
48 int num2 = 1;
49 long num3 = 0L;
50 messageTargetIdentity.NotifyServerDynamicSinks(num != 0, msg, num3 != 0L, num2 != 0);
51 if (replySink != null)
52 {
53 }
54 IMessageSink nextSink = this._nextSink;
55 int num4 = 1;
56 int num5 = 1;
57 long num6 = 0L;
58 messageTargetIdentity.NotifyServerDynamicSinks(num6 != 0L, msg, num4 != 0, num5 != 0);
59 throw new InvalidCastException();
60 }
class f__AnonymousType0<< Count > j__TPar

References System.Runtime.Remoting.Messaging.ServerObjectTerminatorSink._nextSink, System.Runtime.Remoting.RemotingServices.GetMessageTargetIdentity(), System.Runtime.Remoting.Identity.HasServerDynamicSinks, j__TPar, System.L, and System.Runtime.Remoting.Identity.NotifyServerDynamicSinks().