terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SyncProcessMessage()

IMessage System.Runtime.Remoting.Messaging.ServerObjectTerminatorSink.SyncProcessMessage ( IMessage msg)
inline

Implements System.Runtime.Remoting.Messaging.IMessageSink.

Definition at line 15 of file ServerObjectTerminatorSink.cs.

16 {
17 if (!true)
18 {
19 }
20 Identity messageTargetIdentity = RemotingServices.GetMessageTargetIdentity(msg);
21 if (messageTargetIdentity != null)
22 {
23 }
24 int num = 1;
25 long num2 = 0L;
26 long num3 = 0L;
27 messageTargetIdentity.NotifyServerDynamicSinks(num != 0, msg, num2 != 0L, num3 != 0L);
28 IMessageSink nextSink = this._nextSink;
29 long num4 = 0L;
30 long num5 = 0L;
31 long num6 = 0L;
32 messageTargetIdentity.NotifyServerDynamicSinks(num4 != 0L, msg, num5 != 0L, num6 != 0L);
33 throw new InvalidCastException();
34 }
class f__AnonymousType0<< Count > j__TPar

References System.Runtime.Remoting.Messaging.ServerObjectTerminatorSink._nextSink, System.Runtime.Remoting.RemotingServices.GetMessageTargetIdentity(), j__TPar, System.L, and System.Runtime.Remoting.Identity.NotifyServerDynamicSinks().