terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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WindowsMessage.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
ReLogic.OS.Windows
4
{
5
// Token: 0x02000B26 RID: 2854
6
internal
static
class
WindowsMessage
7
{
8
// Token: 0x04008B1F RID: 35615
9
public
const
int
SETFOCUS
= 7;
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// Token: 0x04008B20 RID: 35616
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public
const
int
KILLFOCUS
= 8;
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14
// Token: 0x04008B21 RID: 35617
15
public
const
int
IME_STARTCOMPOSITION
= 269;
16
17
// Token: 0x04008B22 RID: 35618
18
public
const
int
IME_ENDCOMPOSITION
= 270;
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20
// Token: 0x04008B23 RID: 35619
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public
const
int
IME_COMPOSITION
= 271;
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// Token: 0x04008B24 RID: 35620
24
public
const
int
IME_SETCONTEXT
= 641;
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// Token: 0x04008B25 RID: 35621
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public
const
int
IME_NOTIFY
= 642;
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29
// Token: 0x04008B26 RID: 35622
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public
const
int
IME_CONTROL
= 643;
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32
// Token: 0x04008B27 RID: 35623
33
public
const
int
IME_COMPOSITIONFULL
= 644;
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35
// Token: 0x04008B28 RID: 35624
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public
const
int
IME_SELECT
= 645;
37
38
// Token: 0x04008B29 RID: 35625
39
public
const
int
IME_CHAR
= 646;
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// Token: 0x04008B2A RID: 35626
42
public
const
int
IME_KEYDOWN
= 656;
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// Token: 0x04008B2B RID: 35627
45
public
const
int
IME_KEYUP
= 657;
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// Token: 0x04008B2C RID: 35628
48
public
const
int
INPUTLANGCHANGE
= 81;
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// Token: 0x04008B2D RID: 35629
51
public
const
int
KEYDOWN
= 256;
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53
// Token: 0x04008B2E RID: 35630
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public
const
int
CHAR
= 258;
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// Token: 0x04008B2F RID: 35631
57
public
const
int
ACTIVATE
= 6;
58
}
59
}
ReLogic.OS.Windows.WindowsMessage.IME_CHAR
const int IME_CHAR
Definition
WindowsMessage.cs:39
ReLogic.OS.Windows.WindowsMessage.INPUTLANGCHANGE
const int INPUTLANGCHANGE
Definition
WindowsMessage.cs:48
ReLogic.OS.Windows.WindowsMessage.IME_COMPOSITIONFULL
const int IME_COMPOSITIONFULL
Definition
WindowsMessage.cs:33
ReLogic.OS.Windows.WindowsMessage.IME_KEYDOWN
const int IME_KEYDOWN
Definition
WindowsMessage.cs:42
ReLogic.OS.Windows.WindowsMessage.IME_COMPOSITION
const int IME_COMPOSITION
Definition
WindowsMessage.cs:21
ReLogic.OS.Windows.WindowsMessage.IME_KEYUP
const int IME_KEYUP
Definition
WindowsMessage.cs:45
ReLogic.OS.Windows.WindowsMessage.CHAR
const int CHAR
Definition
WindowsMessage.cs:54
ReLogic.OS.Windows.WindowsMessage.IME_SELECT
const int IME_SELECT
Definition
WindowsMessage.cs:36
ReLogic.OS.Windows.WindowsMessage.ACTIVATE
const int ACTIVATE
Definition
WindowsMessage.cs:57
ReLogic.OS.Windows.WindowsMessage.IME_ENDCOMPOSITION
const int IME_ENDCOMPOSITION
Definition
WindowsMessage.cs:18
ReLogic.OS.Windows.WindowsMessage.IME_SETCONTEXT
const int IME_SETCONTEXT
Definition
WindowsMessage.cs:24
ReLogic.OS.Windows.WindowsMessage.IME_CONTROL
const int IME_CONTROL
Definition
WindowsMessage.cs:30
ReLogic.OS.Windows.WindowsMessage.IME_NOTIFY
const int IME_NOTIFY
Definition
WindowsMessage.cs:27
ReLogic.OS.Windows.WindowsMessage.KEYDOWN
const int KEYDOWN
Definition
WindowsMessage.cs:51
ReLogic.OS.Windows.WindowsMessage.SETFOCUS
const int SETFOCUS
Definition
WindowsMessage.cs:9
ReLogic.OS.Windows.WindowsMessage.KILLFOCUS
const int KILLFOCUS
Definition
WindowsMessage.cs:12
ReLogic.OS.Windows.WindowsMessage.IME_STARTCOMPOSITION
const int IME_STARTCOMPOSITION
Definition
WindowsMessage.cs:15
ReLogic.OS.Windows.WindowsMessage
Definition
WindowsMessage.cs:7
ReLogic.OS.Windows
Definition
PathService.cs:6
System
Definition
__ComObject.cs:4
source
ReLogic
OS
Windows
WindowsMessage.cs
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1.10.0