terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
CallbackClosure.cs
Go to the documentation of this file.
1using System;
3
4namespace System.Net
5{
6 // Token: 0x02000121 RID: 289
7 internal class CallbackClosure
8 {
9 // Token: 0x060006DF RID: 1759 RVA: 0x00019324 File Offset: 0x00017524
11 {
12 if (callback != null)
13 {
14 this._savedCallback = callback;
15 this._savedContext = context;
16 }
17 }
18
19 // Token: 0x060006E0 RID: 1760 RVA: 0x00019348 File Offset: 0x00017548
20 internal bool IsCompatible(AsyncCallback callback)
21 {
22 if (callback == null)
23 {
24 return;
25 }
27 if (savedCallback != null)
28 {
29 return object.Equals(savedCallback, callback);
30 }
31 }
32
33 // Token: 0x1700017A RID: 378
34 // (get) Token: 0x060006E1 RID: 1761 RVA: 0x0001936C File Offset: 0x0001756C
36 {
37 get
38 {
39 return this._savedCallback;
40 }
41 }
42
43 // Token: 0x1700017B RID: 379
44 // (get) Token: 0x060006E2 RID: 1762 RVA: 0x00019380 File Offset: 0x00017580
46 {
47 get
48 {
49 return this._savedContext;
50 }
51 }
52
53 // Token: 0x0400054A RID: 1354
55
56 // Token: 0x0400054B RID: 1355
58 }
59}
class f__AnonymousType0<< Count > j__TPar
override bool Equals(object obj)
CallbackClosure(ExecutionContext context, AsyncCallback callback)
ExecutionContext _savedContext
bool IsCompatible(AsyncCallback callback)