terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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LightBakingOutput.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine
5
{
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// Token: 0x02000052 RID: 82
7
[
NativeHeader
(
"Runtime/Camera/SharedLightData.h"
)]
8
public
struct
LightBakingOutput
9
{
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// Token: 0x04000214 RID: 532
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public
int
probeOcclusionLightIndex
;
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// Token: 0x04000215 RID: 533
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public
int
occlusionMaskChannel
;
15
16
// Token: 0x04000216 RID: 534
17
[NativeName(
"lightmapBakeMode.lightmapBakeType"
)]
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public
LightmapBakeType
lightmapBakeType
;
19
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// Token: 0x04000217 RID: 535
21
[NativeName(
"lightmapBakeMode.mixedLightingMode"
)]
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public
MixedLightingMode
mixedLightingMode
;
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// Token: 0x04000218 RID: 536
25
public
bool
isBaked
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.LightmapBakeType
LightmapBakeType
Definition
LightmapBakeType.cs:8
UnityEngine.MixedLightingMode
MixedLightingMode
Definition
MixedLightingMode.cs:7
UnityEngine
Definition
_AndroidJNIHelper.cs:6
UnityEngine.LightBakingOutput.lightmapBakeType
LightmapBakeType lightmapBakeType
Definition
LightBakingOutput.cs:18
UnityEngine.LightBakingOutput.isBaked
bool isBaked
Definition
LightBakingOutput.cs:25
UnityEngine.LightBakingOutput.occlusionMaskChannel
int occlusionMaskChannel
Definition
LightBakingOutput.cs:14
UnityEngine.LightBakingOutput.probeOcclusionLightIndex
int probeOcclusionLightIndex
Definition
LightBakingOutput.cs:11
UnityEngine.LightBakingOutput.mixedLightingMode
MixedLightingMode mixedLightingMode
Definition
LightBakingOutput.cs:22
UnityEngine.LightBakingOutput
Definition
LightBakingOutput.cs:9
source
UnityEngine.CoreModule
UnityEngine
LightBakingOutput.cs
Generated by
1.10.0