terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
WorldName_Layout.cs
Go to the documentation of this file.
1
using
System
;
2
3
// Token: 0x02000224 RID: 548
4
public
class
WorldName_Layout
:
LayoutDefinition
5
{
6
// Token: 0x06000CDB RID: 3291 RVA: 0x0003E5E4 File Offset: 0x0003C7E4
7
private
void
Awake
()
8
{
9
}
10
11
// Token: 0x06000CDC RID: 3292 RVA: 0x0003E5F4 File Offset: 0x0003C7F4
12
public
WorldName_Layout
()
13
{
14
if
(!
true
)
15
{
16
}
17
base
..ctor();
18
}
19
20
// Token: 0x0400155A RID: 5466
21
public
static
WorldName_Layout
Instance
;
22
23
// Token: 0x0400155B RID: 5467
24
public
String_Layout
Title
;
25
26
// Token: 0x0400155C RID: 5468
27
public
String_Layout
InputWorldName
;
28
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
LayoutDefinition
Definition
LayoutDefinition.cs:11
String_Layout
Definition
String_Layout.cs:8
WorldName_Layout.Title
String_Layout Title
Definition
WorldName_Layout.cs:24
WorldName_Layout.Instance
static WorldName_Layout Instance
Definition
WorldName_Layout.cs:21
WorldName_Layout.InputWorldName
String_Layout InputWorldName
Definition
WorldName_Layout.cs:27
WorldName_Layout.WorldName_Layout
WorldName_Layout()
Definition
WorldName_Layout.cs:12
WorldName_Layout.Awake
void Awake()
Definition
WorldName_Layout.cs:7
WorldName_Layout
Definition
WorldName_Layout.cs:5
System
Definition
__ComObject.cs:4
source
WorldName_Layout.cs
Generated by
1.10.0